GainMomentum
= The high-end $10,000
hypertext and hypermedia authoring software package
from Sybase (800-879-2273). Features of this amazing,
albeit expensive, software are reviewed in Morph's
Outpost, September 1994, p. 1 ff, and in NewMedia
1995 Tool Guide, p. 25. Sybase is the first leading-edge
vendor to offer serious database networking utilities
for hypermedia and cross-platform utilities between
UNIX, Windows, and Windows 2000. The main competitor
at the high-end level will be ScriptX, although
at this juncture it is not certain that ScriptX
will match GainMomentum in database, networking,
and Windows 2000 capabilities. (See also Cross-platform,
Authoring,
and ScriptX)
Games = Interactive entertainment programs that can be played
back on computers or special playing machines connected
to television sets. Some games are sold on compact
discs that can either be played in CD-ROM drives
connected to computers or CD players that are proprietary.
For example, Sega games play on Sega players, Data
Discman games play on Data Discman players, CD-I
games play on CD-I players, etc. Games are generally
authored by game vendors and cannot be modified
or updated for education uses by users. Educators
who think that their students are spending many
hours in computer labs for academic purposes may
discover that a large portion of computer lab time
is taken up with game playing. More research needs
to be conducted on the fascination of games so that
educators can make better use of building these
motivational factors into more serious learning
materials. According to Pereira
(1994), CD-ROM games are overtaking
market leaders such as Sega and Nintendo that captured
the early game markets with players that were not
compatible with PC, Mac, or other desktop computers.
Games are popular and addictive, in part, due to
the release of endorphins in the brain, especially
among women according to Carlton
(1994a). (See also MUDs)
Gateways = Are connectors between two or more dissimilar networks
that facilitate communication in such instances.
Gateways have their own processors to perform both
protocol and bandwidth conversions. Gateways between
the Outernet and the Internet translate different
protocols such as e-mail protocols of different
networks into Internet protocols. (See also Internet,
Mosaic,
Finger
Gateway, Whois
Gateway, and Outernets)
GDI =
Graphics Device Interfaces
link graphics hardware devices with the CPU. Much
of the power of graphics processing depends upon
whether the system has 8-bit, 16-bit, 32-bit, or
64-bit graphics power. Limitations of customer hardware
often detract from the ability to develop operating
systems to take full advantage of graphics power.
For example, when developing Windows Chicago for
32-bit processors, Microsoft Corporation had to
leave 16-bit GDI capacity on its 32-bit operating
system.
GDS (See Desktop Search)
Gershwin = The name given
to Apple's planned operating system 9.0 for Mac
and PowerPC computers. New features were to include
advanced speed recognition, interfacing that adapts
to individual users, and new microkernal architecture.
However, the System 9.0 has been abandoned in favor
of an entirely new operating system called Rhapsody.
Apple's hopes are riding heavily upon the evolution
of a new operating system called Rhapsody
that is a revolutinary operating system based upon
NEXTStep
technology. (See also Mac,
PowerPC,
Operating
system, Copeland,
Gershwin,
and Rhapsody)
GIF =
This acronym stands for
Graphic Interchange Format,
a commonly used file compression format developed
by CompuServe for transferring graphics files to
and from online services. This is an extremely popular
standard because it is so widely read in graphics
software alternatives and is commonly used as the
"GIF" file extensions of images carried
on bulletin boards and transported across networks.
A major drawback is the loss of color depth in GIF
compression. Animated GIFs are popular at web sites.
Click here for some links to Animated Gif Construction.
(See alsoJPEG)
GINA = A graphical
interface (formerly known as GUIDE) for the Internet.
This is a low-cost option for graphically interfacing
with e-mail, bulletin boards, databases, library
catalogs, news services, and conferencing. Contact
California Technology Project, P.O. Box 3842, Dept.
PRG, Seal Beach, CA 90740-7842 (310-985-9631). The
e-mail address is kvogt@eis.calstate.edu.
Gnutella/Napster = (See Napster/Gnutella )
Gopher = A menu-driven and user-friendly system of Internet sites
that facilitate searching and browsing of documents
and files around the world. Gopher has been largely
overtaken by more modern web browsers (see Web browsers).
Gopher was the first system that communicated easily
between different types of operating systems and
computer installations. The term "Gopher"
arises from the fact that the system originated
with graduate students at the site of the "Golden
Gophers" at the University
of Minnesota. The Gopher
is one of the most popular of various menu-driven
systems such as WAIS and World Wide Web. NOTIS Systems
(708-866-0150) developed a Windows' front end to
Gopher that is described in THE Journal, March 1994,
p. 39. A graphical interface called WinGopher is available
from NOTIS Systems Inc., 1007 Church Street, Evanston, IL
60201-3665 (800-556-6847).
Gopher became very popular on the Internet, but
it is now being replaced by a similar and more graphics-oriented
system called Mosaic that has Gopher services available.
(See also GINA,
Mosaic,
Internet,
and SLIP)
Gopherspace = A term
used to describe the entire gopher network.
GPS =
Global Positioning System hardware
that facilitates navigation via satellites. There
are now versions for automobiles that have LCD screens
to show maps and present vehicle location.
Grants = (See Funding)
Graphics = Computer
images that contain pictures, drawings, and other
forms of imagery other than text. Popular file extensions
for graphics files are bmp, pcx, tif, and cgm.
See CGM
for a discussion of graphics that will cross platforms
between Mac and PC computers. The best-buy graphics
software options are ranked in PC Computing, December
1994, p. 205. Software options for 3-D rendering
on the web are reviewed in the NewMedia,
May 5 1998, pp. 52-64. The
NewMedia web site is at http://www.newmedia.com
Those authoring packages
rated as "Awesome" include Live Picture
Reality Studio at http://www.livepicture.com
(800-724-7900) and Platinum Technology VRCreator
at http://www.platinum.com
(800-442-6861). There are many other options
rated as "Thumbs Up" or "Does the
Job." (See also 2-D,
3-D,
SVG, and
Paintbrush software)
Graphics adapter = The hardware inside
a computer that enables the computer to display
graphics on the screen. In contrast to Mac computers,
PCs have a larger variety of graphics adapters that
complicate compatibility between different PCs.
In the early days, the PC standard was the Color
Graphics Adapter (CGA) that, by today's standards,
is low resolution and low in color combinations.
This was replaced by EGA Enhanced Graphics Adapter
and then VGA Video Graphics Array having a standard
480 lines vertical and 640 pixels horizontal resolution.
Today Super VGA extensions (to at least 600 lines
vertical and 800 pixels horizontal) are the choice
among most PC users for whom graphics displays are
important. Be aware, however, that there are
different Super VGA resolutions and monitor options
that can affect the compatibility of graphics images
among different PCs. Also be aware that LCD panels
are not able to handle the higher resolutions of
cathode ray monitors; therefore, images may not
look as good during class delivery as they did on
a monitor during the authoring process. The top-rated
graphics adapters at the end of 1994 are Impression
Plus (Rank 1) with 4Mb of video RAM from Matrox
(514-685-2630), Imagine-128 (Rank 2) with 4Mb of
video RAM from Number Nine (800-438-6463), and Graphics
Pro Turbo (Rank 3) with 4Mb of video RAM from ATI
(905-882-2600) according to PC Computing, December
1994, p. 140. A good company with computer to video interfaces
isExtron. (See also AB
style switches and LCD)
Grid Computing
IBM Bets Future on Grid
Computing
Whatis
Definition of Grid Computing --- http://searchwebservices.techtarget.com/
Grid
computing (or the use of a computational
grid) is applying the resources of many
computers in a network to a single problem
at the same time - usually to a scientific
or technical problem that requires a great
number of computer processing cycles or access
to large amounts of data. A well-known example
of grid computing in the public domain is
the ongoing SETI
(Search for Extraterrestrial Intelligence)
@Home project in which thousands of people
are sharing the unused processor cycles of
their PCs in the vast search for signs of
"rational" signals from outer space.
According to John Patrick, IBM's vice-president
for Internet strategies, "the next big
thing will be grid computing."
Grid
computing requires the use of software that
can divide and farm out pieces of a program
to as many as several thousand computers.
Grid computing can be thought of as distributed
and large-scale cluster computing and as a
form of network-distributed parallel
processing. It can be confined
to the network of computer workstations within
a corporation or it can be a public collaboration
(in which case it is also sometimes known
as a form of peer-to-peer
computing).
A
number of corporations, professional groups,
university consortiums, and other groups have
developed or are developing frameworks and
software for managing grid computing projects.
The European Community (EU) is sponsoring
a project for a grid for high-energy physics,
earth observation, and biology applications.
In the United States, the National
Technology Grid is prototyping a computational
grid for infrastructure and an access grid
for people. Sun Microsystems offers Grid Engine
software. Described as a distributed resource
management (DRM)
tool, Grid Engine allows engineers at companies
like Sony and Synopsys to pool the computer
cycles on up to 80 workstations at a time.
(At this scale, grid computing can be seen
as a more extreme case of load
balancing.)
Grid
computing appears to be a promising trend
for three reaons: (1) its ability to make
more cost-effective use of a given amount
of computer resources, (2) as a way to solve
problems that can't be approached without
an enormous amount of computing power, and
(3) because it suggests that the resources
of many computers can be cooperatively and
perhaps synergistically harnessed and managed
as a collaboration toward a common objective.
In some grid computing systems, the computers
may collaborate rather than being directed
by one managing computer. One likely area
for the use of grid computing will be pervasive
computing applications -
those in which computers pervade our environment
without our necessary awareness. |
Also
see CFML, Database,
DTP,
GainMomentum,
JDBC,
Middleware,
Relational
database management, SAP,
Resource
Description Framework, and 4GL Database
Languages.
Group = A collection
of users.
Group rights = Rights
given to a collection of users.
Groupware = software
applications that facilitate shared work over long
distances on documents and information. Groupware
supports person-to-person collaborations and includesLotus
Notes,Livelink from Open Text Intranets,
E-mail,
Silent
Meeting Systems, Videoconferencing,
etc. A good reference for groupware is found in
http://www.collaborate.com/chapt1.html.
Netscape's discussion of groupware is at http://home.netscape.com/.../faq.html.
See also Collaboration
and CMC.
GSM = (See Wireless Glossary of Terms)
GUI = An acronym for Graphical
User Interface, this term refers to
a software front-end meant to provide an attractive
and easy to use interface between a computer user
and application, which historically gave rise to
the icon-based operating system of Apple Corporation
computers. The GUI concept actually had its origins
in Xerox Corporation's Palo Alto Research Center
(PARC) in the early 1970s. However, it was Apple
Corporation who eventually exploited the technology
that is now the fundamental basis of Mac, Windows,
and other GUI operating systems that perform commands
based upon bit-mapped graphics icons. This paved
the way for object-oriented systems of the 1990s.
(See also Mac and Windows) A decade of the revolution
in GUI and hypermedia Mac computing is celebrated
in a book by Levy (1994) that is given an extensive
review in Time Magazine, January 31, 1994, pp. 93-94.
(See also America Online)