VAP = A Value-Added
Process to the NetWare
operation system provided by a third party vendor.
Variable = A named container that
holds values, either numeric or text.
VB = (See Visual
Basic.)
VBE/AI = (See
Sound board)
VBX = (See Visual
Basic and CORBA
)
V-CD = (See CD-Karaoke)
VCR = A videotape player
designed to connect to television sets or computer
video capture boards. Videotapes are recorded in
video format (e.g., NTSC or PAL) in half, three
quarter, or one inch formats. The most common tape
is the half-inch VHS tape, but for professional
video materials and videodisc mastering one-inch
tape is preferred. (See also VHS, Video, and
Videodisc)
Veronica = This is a search utility
that helps find information on gopher servers. Veronica
allows users to enter keywords to locate the gopher
site holding the desired information. The name is
an acronym for "very easy rodent
oriented net-wide index of
computerized archives."
VESA = Video
Electronics Standards Association
that set such standards as the 1992 VL-Bus standards
for local buses. A highly critical discussion of
the VESA/BIOS Extension/Audio Interfase (VBE/A1)
that is not backwards compatible with the Sound
Blaster standard appears in New Media, June 1994,
p. 18. (See also Sound board,
Bus,
ISO 9000,
and VL-Bus)
VESA/BIOS = (See VESA)
VGA = (See Graphics
adapter)
VHS = Videotape having 240-325
lines of horizontal resolution. Super VHS (S-VHS)
and videodiscs contain up to 425 lines of resolution.
S-VHS tape decks can also play VHS formats. (See
also Video)
Video = A term that was once
used to refer almost exclusively to analog recordings
of images on tape that can be replayed at 30 or
more frames per second (fps) depicting "full
motion video." Since the age of digitization,
the term now refers to analog or digital recordings
(e.g., digitized video in computer files and HDTV)
that can be replayed at 30 fps or a reasonably close
approximation of full motion video. The term differs
somewhat from "animation" in that animations
are successions of still frames not necessarily
intended to be "full-motion" at speeds
comparable to video full motion. The highest quality
video connectors are termed S-video connectors,
whereas the lowest quality connector is the RF connector.
Because of the tremendous bandwidth required for
network transmission of video between computers,
it is not yet common to watch a movie on the Internet.
The wave of the future isMPEG
compression. However, until there are millions of
computer users with enough computer hardware capacity
to run MPEG digitized video, Microsoft Video for
Windows and Apple QuickTime will probably remain
more common in CD-ROM authoring of education materials.
Video options for the PC with particular stress
upon Intel's Indeo Video amd Smart Video Recorder
are analyzed by Liebman (1994).
(See also Internet
audio and video, Active video,
Video server,
HDTV,
IDTV,
PIP, POP, Videodisc-digital,
Apple
AV, Amiga,
Ultimedia
Video, Video for
Windows, fps,
MPEG,
VHS, NTSC, PAL, and SECAM
Making videos
and animations from still screens
Hi Richard,
Although
I have not done so, it is my understanding that
you can play a Flash movie within Authorware
using Macromedia Flash Asset Xtra described at http://www.macromedia.com/.../awflash1.html
I do not
know how to create a flash movie from Authorware.
This seems a bit awkward since Authorware is an
interactive hypermedia learning software.
Presumably, Nancy would like to create multiple movies for alternative hypermedia
paths. The purpose, I assume, is to avoid
having to download the Authorware player and/or
to make the presentation more like going to the
movies rather than having to click your way through
a maze of buttons and hotwords.
If alternative
hypermedia paths were each placed in a Flash or
other movie, it would be possible to link each path's
movie with simple HTML links. But if that
is the main purpose, it would seem that using Authorware
in the first place is not an optimal choice.
I assume that Nancy already has the Authorware files authored
and is now seeking a way to present parts of them
in online videos.
Making avi
files seems a bit heavy in terms of bandwidth and
storage capacity required. Isn't there
an MPEG alternative?
I might
add some notes that I placed in New
Bookmarks on March 12, 1999. I really like Lotus ScreenCam for
making animations or videos of successions of screen
images. This software does not come with a
user's manual because the software is so easy to
use that no manual is necessary. You can also capture
audio, although Brian Zwicker once
noted that even professionals have problems with
ambient noise (I also have this problem).
Lotus ScreenCam is great when you want to show students
a succession of steps (software usage, journal entries,
mathematics calculations, statistical tests, etc.)
and narrate while you go. The reader is free (and
not even necessary if you save the animation as
a video).
In response
to Brian's question, I don't think the quality of
the audio or the video has a much of anything to
do with whether you use Lotus ScreenCam, Microsoft
Camcorder, or Hyperionics. HyperCam.
The quality issue depends more upon the hardware
of the particular computer used when the video or
animation is captured.
I will comment
on Lotus ScreenCam scm animation files versus avi
video files. When I make an animated scm file it
looks great and requires a small amount of disk
space, say 249Kb of space for a 62 second animation.
If I save the same file as a video avi file the
same segment requires up to 55,092Kb of disk space
for the highest quality video.
A minor
difference is that the scm player must be downloaded
to play the 249Kb file or any other scm files (this
free scm player is very quick and easy to download
and install from the Lotus web site). Most computers
already have some capability to play avi files without
downloading a proprietary player.
The essence
of this problem arises in terms of web bandwidth.
I once downloaded a 3,153Kb avi file from Ronald
Tidd's web site at http://www.sbea.mtu.edu/rrtidd/avi/Excel/excel97.htm.
It took 78 minutes to download across a T1 line
starting. Of course the download would have
been much faster when I arrived at work before 5:00
a.m. At either time of day, however, the download
would have been much faster if Ronald had instead
made a scm or other animation file of the same screen
events the file would have been much smaller and
flowed over the web much more efficiently.
As a compliment
to Ronald, I want to stress that the quality of
the audio and video is magnificent. However, It
took 78 minutes to download a 3,153Kb file that
only yields 45 seconds of playing time. One of the
reasons for the high quality is his high sampling
rate used in capturing the audio and video. A high
sampling rate yields great quality at a great cost
in terms of file size and bandwidth requirements
on the Internet. I doubt that the software used
matters nearly as much as the video/audio sampling
rate, the quality of the microphone, the quality
of the computer's capture hardware, and the screen
resolution and video adapter quality of the computer
itself (since we are talking about capturing successions
of screen images here). I would opt for the Lotus
ScreenCam scm file unless higher quality audio is
absolutely essential. Users will save immense amounts
of downloading time and disk storage space savings.
One drawback of the Microsoft Camcorder and the Hyperionics. HyperCam appears to be that they will only
capture avi video files. Lotus ScreenCam provides
a choice between the scm animation or
the avi video options.
In any case,
the relevant web sites are as follows (prices may
have changed since March 12, 1999):
Lotus ScreenCam
free trial version
http://www.lotus.com/home.nsf/tabs/screencam
$28 PC Zone price at 800-419-9663
Microsoft
Camcorder
Free inside the MS Office 97 Package
Reviewed at http://winweb.winmag.com/library/1996/1296/12r48.htm
Hyperionics. HyperCam
http://www.hyperionics.com/
$30 for downloading at the Hyperionics web site
Bob (Robert E.) Jensen
Jesse H. Jones Distinguished Professor of Business
Trinity University, San
Antonio, TX 78212
Voice: (210) 999-7347 Fax:
(210) 999-8134
Email: rjensen@trinity.edu
http://www.trinity.edu/rjensen
-----Original
Message-----
From: Richard J. Campbell [mailto:campbell@RIO.EDU]
Sent: Friday, May 26, 2000 3:37 PM
To: AECM@VAX.LOYOLA.EDU
Subject: Re: Authorware and Flash
Nancy:
I'm a Flash
author, but not into Authorware, but I am sure that
you can play a Flash movie WITHIN Authorware. Alternatively,
you can capture a non-interactive Flash movie as
an avi file using a product like Camtasia (www.techsmith.com), which is one product I'll
be showing at my CEP workshop - "Techie Teaching
Tips: Beynd PowerPoint" at the annual AAA meeting
Session # 19.
http://www.rutgers.edu/.../00cpe19.htm
Richard
J. Campbell
www.VirtualPublsihing.Net
mailto:campbell@VirtualPublishing.Net
-----Original
Message-----
From: Nancy Lapierre [mailto:nlapierr@nbnet.nb.ca]
Sent: Thursday, April 20, 2000 9:28 PM
To: rjensen@trinity.edu
Subject: Authorware and Flash
Hello!
I would like
to know how I can convert an Authorware presentation
into a flash movie?
A message from Gary Schneider
[garys@SANDIEGO.EDU]
on July 27, 2001
I've had
very good luck with a product called HyperCam from
www.hyperionics.com
It does produce very fat AVI files, but those can
be converted into MPEGs
with a free utility (link is on the Hyperionics
site). HyperCam runs about
$30. They also have, if I recall correctly, a file
editor that you can use
to touch up the AVIs before converting them. That
product does cost
something closer to $100, but it is not essential
for most people.
I've used Hyperionics' HyperSnap-DX for years to
snap screen shots for my
books and have had very good experiences with the
company and their support
of both products.
Video adapter = The video hardware that determines the resolution
and color depth of screen images. A k-bit adapter
can display 2 to the kth power colors. For example,
an 8-bit adapter displays up to 256 colors whereas
a 24-bit adapter can display over 16 millions colors
in a single screen. In hypermedia authoring, problems
are created when the color depth of the authored
image is higher than the color depth of the user
(customer, student, reader) computer. Mac and PowerPC
computers will usually dither to make the image
reasonably good for users, whereas PC users may
have terrible images if their video adapters are
too low in color depth. The same thing can happen
if the user's PC screen resolution adapter is lower
than the authored PC screen. These are terribly
frustrating problems for authors and users. For
this reason, most of the commercial PC graphics
and video CD-ROM files are authored for lower video
adapters than the author's video adapter. For example,
the author may be capable of presenting a graphics
image in 30 million colors in a resolution of 1024
by 768. The author may elect, however, to only use
no more than 256 colors in standard VGA resolution
in order to have better images on user computers
with lower powered video adapters.
Video board = A somewhat misleading term that can apply to video capture and/or video playback
hardware inside a computer. Video can be played
back on computers without having video capture hardware.
This enables CD-ROM users to view video and animations
without having to install MPC or other standard
video capture boards. However, if video capture
boards are installed, users can also connect their
computers to video sources (video recorders, video
cameras, and television signals) in order to either
view incoming video "on the fly" and/or
capture segments of the video into digitized formats
such as quicktime, avi, MPEG, or JPEG video
formats. . Video board options for PCs are compared
in NewMedia 1996 Tool Guide. In particular, Windows
users should not purchase or install a video capture
board before reading Doyle
(1994b). He provides excellent advice on things
to do before installing a Windows video board along
with comparisons of alternative hardware options.
Price is not currently a good indicator of quality
and features. He also provides important advice
for capturing and storing video files. For example,
video files should not be saved using disk compression
utilities like Doublespace or Stacker. For capturing
and playback of digitized video into and out of
computer files, a full-motion video frame grabber
(digitizer) of some type allows authors to capture
selected full-motion video (camcorder, videotape,
videodisc, cable TV, satellite dish, etc.) images
and convert those analog frames into digital graphics
files on the computer. Video boards (cards) and
frame grabbers start at around $200, but prices
vary a great deal with vendors and options, including
options under Microsoft Windows Video MCI standards,
Apple QuickTime standards, IBM M-Motion (MM) standards,
MPEG standards,
and Intel Indeo standards. Virtually every major
computer brand on the market has multiple options
for video (multimedia) devices. Many of those devices
also have accompanying frame grabber software. For
example, readers may consider Pioneer's LaserActive
system (213-746-6337). Compression boards for PCs
come in a variety of prices and features. MPEG compression
requires MPEG playback boards and/or MPEG authoring
boards such as the Optibase MPG-1000 digital video
code compression/decompression) board (800-451-5101)..
Other alternatives such as XingIt from Xing Technology
(800-294-6448) for video capturing software on ReelMagic
MPEG playback
hardware from Sigma designs (800-845-8086) are listed
in Appendix 6. MPEG encoding compression boards
are now available for under $1,000. Most computer
vendors are now offering MPEG playback (decoding)
options, but these differ from recording (encoding)
options. However, until there are millions of computer
users with newer computer hardware capacity to run
MPEG digitized video, Microsoft Video for Windows
under MCI standards and Apple QuickTime will probably
remain more common in CD-ROM authoring of education
materials until the market sorts out its preferences
for MPEG, DVI,
and the Intel Indeo. The term "video overlay"
is used to depict a video board option to view live
video "on the fly" in a monitor screen
without burdening the CPU until the user elects
to capture video. Not all video cards have video
overlay options. (See also Active video,
QuickTime,
and Video
capture)
Video camera = A camcorder camera that records
full-motion images and audio directly to videotape.
Video cameras exist for filming tapes of varying
widths. Usually the wider the tape (e.g. one inch versus half inch), the better
the picture quality. However, other factors
such as High 8 versus Regular 8 come into play.
High 8 cameras are especially popular among hand-held
cameras, because of the professional quality for
the size and price of the camera. Users who, for
example, purchase an 8 mm video camera can play the tape into a videotape
recorder and record VHS tapes or videotapes of other
widths. (See also Hi-8, VHS, and Dry camera)
Video camera = A camera that captures video to tape or tape cassettes. These are typically
called camcorders with popular models being analog
camcorders in Regular8 or Hi8 quality. (See also
Dry camera and
Video
from digital (DV) camcorders)
Video camera still = (See Dry camera)
Video capture = a process of transforming a video (e.g., NTSC) image into a computer (digitized)
image. Video capturing options are reviewed in New
Media, March 24, 1997, pp. 58-70. The process
entails adding hardware and software designed to
transform an analog (TV) image, say from a videotape,
into a digital computer image. Usually a video capture
board must be installed that is compatible with
the bus of the computer. For example, a PC generally
has an ISA, EISA, or MCA bus that in turn requires
a compatible video capture board inside the computer.
Video boards also enable computer users to view
videotape or television images "on-the-fly"
without necessarily capturing the images into computer
files. Video capture boards vary greatly in price
and quality. What is best for a given computer depends
a great deal upon the amount of RAM, video RAM,
graphics adapter, screen resolution, color depth,
and speed of the computer. More recent comparisons
are provided by Doyle (1994a)
and (1994b).
In particular, Windows users should not purchase
or install a video capture board before reading
Doyle (1994b).
He provides excellent advice on things to do before
installing a Windows video board along with comparisons
of alternative hardware options. Price is not currently
a good indicator of quality and features. (See also
Video board,
Active
video, and QuickTime)
Video card = (See Video board)
Video digital (DV) camcorders = (See Video from
digital (DV) camcorders)
Video/audio networking (streaming) = refers to audio and
video on network that commences to play before files
are fully downloaded. The terms "real"
and "streaming" are synomyms in terms
of network video and audio. For example, see http://www.tvontheweb.com/ and http://www.intrastream.com/ for an examples of streaming video players. An example of a
daily news application is the Nightly Business
Report delivered over real video at http://www.nightlybusiness.org/.
Examples of real audio are provided at http://www.trinity.edu/rjensen/bookbob.htm#Real1
For more detail see Web streaming.
Videoconferencing = Remote communication in which
two-way video images are transmitted with audio.
Although this can be accomplished with video cameras
on special telephone connections, it is now possible
to become much more sophisticated with videoconferencing
using computers. A review of available systems is
provided by Sherman
(1995). Many colleges have videoconferencing
systems in place (e.g., see T H E. Technology Horizons
in Education, September 1993, pp. 38-40). Purportedly,
the highest proportion of videoconferencing worldwide
is for education and training. A review of videoconferencing
options for the Internet is provided in New Media,
March 24, 1997. (See also IRC, Internet
phones and videoconferencing, Teleconference,
and DSS)
Videodisc = An antiquated "large" (more than 12 cm or 4.72 inches) injection-molded optical disc containing
digitized information that has been recorded with
a laser device and must be read on a laser device
known as a videodisc player. See CD-DVD
for a discussion of why videodisc technology is
in the sunset of its use in the world. The most
common sizes are eight and 12-inch discs. A 12-inch
disc will hold 54,000 video frames of super VHS
quality. Full-length movies usually require more
than one disc since only 30 minutes of video with
audio can be stored on each side of a 12-inch CAV
disc. A CLV disc can hold up to 60 minutes per side
of a 12-inch disc. CLV holds more video but is more
limited than CAV in terms of searching for individual
frames. Two audio tracks can accompany a video track,
thereby enabling educational audio to accompany
entertainment audio. Although a videodisc resembles
a CD-ROM in appearance, there are major differences.
Relative to a CD-ROM disc, the laser disc is "large"
in varying sizes of eight or more inches. Whereas
a CD-ROM player can hold computer files and computer
graphics images in common file extensions (e.g.,
GIF, BMP, PCX, TIF, JPG, etc.) and can be treated
as a computer storage disc somewhat analogous to
a high-capacity floppy disc, a videodisc cannot
hold computer files. Videodiscs are more like videotape
in that they are recorded in video formats such
as NTSC or PAL or SECAM. Videodisc players are generally
connected to television sets and will play on-the-fly
in a computer only if that computer has a video
board for any video source such as television inputs
and VCR inputs. Videodisc and videotape images can
be "captured" and transformed into computer
files only if the computer has video capture hardware
and software. Videodiscs are currently used in some
multimedia presentations but their future in hypermedia
is uncertain. Videodisc players cannot be made portable
as CD-ROM players. Recently options became available
for desktop recording of videodiscs. For example,
Panasonic (201-348-7837) offers the LQ-3031T model
starting at $12,500. However, most videodiscs mastered
in professional labs require inputs of professional-quality
videotape (usually one-inch videotape) produced
in a video workstation. A second drawback of videodiscs
is that, unlike CD-ROM discs, videodiscs cannot
be previewed prior to being mastered. There are
two types of videodiscs known as CAV and CLV. The
most common entertainment and educational videodiscs
are CLV discs. There are currently four levels of
interactivity for videodisc players. Level "one"
is controlled with an inferred or wired remote control
or bar code reader. Level "two" players
have programmable memory. Level "three"
is controlled by an external computer which greatly
improves interactive controls with hypermedia software.
Level "four" is a high speed computer
interface videodisc player that accesses each side
of the videodisc. Level four is more useful for
using a videodisc as an external storage device
for computer data. For a short discussion of levels
of interactivity see Lynch
(1994), p. 19. Sources of educational videodiscs
are given in Appendix 6. Applications in accounting
education and training are listed in Appendix 1.
Alternative videodisc players are discussed by Waring
(1994a). Most hypermedia authoring software packages
allow for interactive random access of videodiscs.
NeXt users can control videodiscs from the Xanthus Craftman. One of the best buys for
less than $1,000 is the MDP-1700R Multi Disc Player
from Sony that plays different size discs and has
an auto reverse feature that allows viewing and
searching on both sides of the disc without having
to turn the disc over in the playback machine. Videodiscs
are likely to be overtaken by CD-DVD discs that
will hold both video and data files. (See also CD-DVD,
Bar
codes, CAV,
CLV, Delta Project,
Videodisc-digital,
CD,
Titles,
and CD-I)
Videodisc levels = (See Videodisc)
Videodisc-digital = A videodisc in digital format.
For example, the DDV-7100 8-bit, 4.5 MHz bandwidth
model was unveiled in October 1993 by Optical Disc
Corporation (800-350-3500). The DDV-7100 will hold
four hours of compressed digital video on one side
of a 12-inch videodisc. Later systems will hold
up to 10 gigabytes of data or one hour of HDTV.
This technology is intended for interactive television
of the future and for satellite uplinks and mass
storage video servers. Playback units start at under
$5,000 but recording units are likely to be found
only in professional videodisc recording and reproduction
laboratories since the disc recorder sells for almost
$100,000 and requires other workstation hardware
and software. This technology will probably be overtaken
by newer CD-DVD technology. (See also CD-DVD)
Video Editing (Digital)
"Digital Video Editing"
by Reno Marioni, Webmonkey, April 24, 2002
--- http://hotwired.lycos.com/webmonkey/02/15/index4a.html
In the pages
that follow, I'll be taking a look at the basics
of digital video editing and production using Apple's
iMovie and Final Cut Pro 3, both of which run on the Macintosh (under
either OS 9 or OS X).
iMovie is a free digital
video editing program that comes bundled with every
new Apple computer. It's geared towards the novice,
so it's incredibly intuitive and easy to learn.
Final Cut Pro 3 is a more complex and professional
level program with lots of features and a price
tag of US$999. That may seem like a lot of cash,
but it's spare change compared
to the costs of traditional video editing.
So the time
has come for mere mortals - even poor, starving
artists - to produce fine-tuned documentaries, commercials,
music videos, and other works of video artistic
expression. It just takes equal parts desire, dedication,
and creative talent.
Continued at
http://hotwired.lycos.com/webmonkey/02/15/index4a.html
Video for Windows = Animation and video files that originally were developed
by Microsoft Corporation for PCs running under Windows.
This has become a widely popular option for PCs
operating under MCI standards. Like QuickTime, Video
for Windows is a low cost and low fps option that
will be common in CD-ROM authoring of education
materials until MPEG compression
options and video networking become more widespread.
Although Microsoft's Video for Windows and Apple's QuickTime captured
early market share leads in digital video, newer
and better compression alternatives such as Indeo
and MPEG probably will take over this market.
(See also DVI, QuickTime,
Indeo,
MPEG,
Video, AVI, MCI, and Ultimedia
Video)
Video from digital (DV) camcorders = Camcorders that capture video directly into digital formats
that offer many advantages for multimedia computer
files. The captured video can be copied indefinitely
with higher resolution, digitized audio, and no
loss of frames. The mini-DV cassettes are smaller
and have at least double the capacity of the Regular
8 and Hi8 analog cassettes. Vendors and products
are reviewed by Doyle (1996).
(See also Dry
camera)
Video on the Internet = (See Internet
audio and video)
Video overlay = (See Video capture)
Video scan conversion = (See Scan converter)
Video server = The combination of hardware and software that allows
for storage and transmission of continuous animation
and video in real time. The core of a video server
is a continuous media operating system that allows
animation, audio, and real-time video to be processed
and transmitted across networks or over digital
television satellites. Major players are rushing
to develop video servers, including the over $100
million dollar per year effort by the Advanced Technology
Group (ATG) and Microsoft Corporation to develop
the Tiger video server as part of the overall information
highway architecture development code named Mimosa
by Microsoft managers. For a review see Soat (1994).
Microsoft's Tiger Video Server competes head on
with rival video servers from IBM, Digital Equipment,
Hewlett-Packard, Oracle, Silicon Graphics Corporation,
and others. What is unique about Tiger is that it
can save about 90% on costs and can network the
video directly into PC computers. For comparisons
of video servers, see The Wall Street Journal, February
18, 1994, p. B1. (Also see Switched
network and Set-top
box)
Islip Media Inc. in Pittsburgh
offers a speech recognition search engine for video
libraries. It is costly, howver, at $50,000 for
a 50 user license. The Islip web site is at http://www.islip.com/
Video streaming = (See Web streaming)
Video toaster = (See Amiga)
Virtual = a seeming reality that lacks some
elements of total reality. Since the early days
of computing, simulation has become the most common
form of achieving virtual worlds for learning and
research. The term "virtual" is now loosely
applied in many contexts. At one extreme it is applied
to most anything connected with a computer or networks.
For example, network chat lines may be viewed as
"virtual communities." Interactive creation
(by multiple persons) of artificial worlds (e.g.,
MUDs, MOOs, MUSHes, simulations, etc.) has become
a major component in creating virtual communities.
At the other extreme there is virtual reality in
its most advanced stages with headgear, wired body
suits, simulated odors, simulated tactle sensations,
surrounding 3-D worlds, interactions of multiple
people and machines in a shared cyberspace, etc.
Entire courses are either using or devoting the course to "virtual
communities." For example, students
in a sociology course at Northern Arizona University create virtual communities
in a simulation of the colonization of mars. A Harvard University course is entitiled "Virtual Communities"
with a web site at http://icg.harvard.edu/.../course-intro.html.
See CMC, The term
"virtual community" has evolved
to where it usually refers to "conversations"
that are not face-to-face and are often anonymous
to at least the point where speakers cannot be identified
(although groups to which they belong might be known).
The key element is anonymity. Corporate boards of
directors and other groups often pay to rent "silent
meeting rooms" that are available in some universities
such as the University of Arizona, Syracuse
University, the University
of Wisconsin at Milwaukee, and
other campuses. In a "silent
meeting," participants can
be face-to-face and still communicate anonymously.
This is because the "conversations" are
taking place within the computers in front of all
participants. When a participant makes a point,
none of the other participants can detect which
person in the room made the comment. See IRC, Simulation,
USENet,
MUDs,
MOOs,and Virtual
Realtiy.
Virtual Reality = Computer and video "VR" simulations that entail wearing headgear,
electronic gloves, and possibly electronic body
suits such that users are immersed in a cyberspace
of simulated reality that gives the sensation of
being in a three-dimensional world where objects
can be moved about with hand movements and sensations
of walking and touching are simulated using super
computing power. The origins of virtual reality
are in flight simulators of the military. There
are now VR game arcades and laboratories where wide
varieties of applications in entertainment, training,
medical research, architectural design, data research,
etc. are taking place. Virtual reality programs
require massive computer power. Usually, the closer
authors attempt to simulate the real world, the
greater the computing power needed to achieve sensations
of reality. Although most of virtual reality applications
to date have been in training and entertainment,
there are some applications in data analysis such
as the use of VR to analyze international portfolio
data in the TIAA/CREF Pension Funds. Winn (1994)
contends VR will become a major part of university
curricula. He cites evidence that VR is especially
successful for learning in disadvantaged and physically
handicapped students. In June 1994, Apple Corporation
unveiled a new desktop computing software option
(with a CD-ROM recorder) called QuickTime VR that
takes a collection of photographs (e.g., photographs
of numerous angles of the inside of a room) and
assembles them into motion scenes that resemble
more expensive virtual reality generated on super
computers. Viacom Inc. sells a QuickTime VR entertainment
CD-ROM called "Star Trek: The Next Generation
Interactive Technical Manual" that provides
VR tours of the Starship USS Enterprise. For a review
of some initial applications of QuickTime VR in
anatomy education see Carlton
(1994b). (See also Simulation
and VRML.)
Virtual-image file = A set of pointers to the files on your hard disk to be sent to the CD-R drive,
rather than a duplicate physical-image of
those files. Usually employed
for on-the-fly recording. (See also
CD-R)
Virtual Private Network
(VPN)
= (See
intranet.)
Virus = See Security.
For more about virus
risks and email attachment risks, see http://www.trinity.edu/rjensen/ecommerce/assurance.htm
More information can
be found on the vendors' security pages:
Microsoft
http://www.microsoft.com/security/bulletins/
Netscape
http://www.netscape.com/products/security/
Qualcomm
http://eudora.qualcomm.com/security.html
Finally, don't forget
that some documents do carry viruses. For example,
Microsoft Word, Excel and PowerPoint all support
macro languages that have been used to write viruses.
Naturally enough, if you use any of these programs
and receive an e-mail message that contains one
of these documents as an
enclosure, your system may be infected when you
open that enclosure. An up-to-date virus checking
program will usually catch these viruses before
they can attack. Some virus checkers that recognize
macro viruses include:
McAfee VirusScan
http://www.mcafee.com/
Symantec AntiVirus
http://www.symantec.com/
Norton AntiVirus
http://www.symantec.com/
Virex
http://www.datawatch.com/virex.shtml
IBM AntiVirus
http://www.av.ibm.com/
Dr. Solomon's Anti-Virus
http://www.drsolomon.com/
Visual Basic (VB) = an extension of Microsoft Basic
that allows for GUI controls, animations, and drag-and-drop
features. Its main competitors are Borland's
Delphi and Sun's Java. VB is used in many Microsoft products and
in numerous applications by third parties.
The main web site for Visual Basic at Microsoft
is http://www.microsoft.com/vbasic/
. Many links are provided at http://www.pcwebopaedia.com/VB.htm
. VBX
is a Visual Basic custom control used in may sofrtware
components. VBX components allow developers
to more quickly write Visual Basic components.
When used in conjunction with Windows Scripting
Host utilities, Visual Basic adds great risks for
viruses when using email and web browsing software
from Microsoft. For more discussion of such
matters, see ActiveX.
VL-Bus = A local bus standard
set by the Video Electronics Standards Association
(VESA) that requires direct-to-CPU connections that
limit the number of expansion slots in computers.
The VL-Bus is faster than EISA and less expensive
to manufacture. For a time it was the bus of choice
for PCs until the newer PCI bus was introduced by
Intel. (See also Bus)
VM-Channel = (See Bus)
voc = (See Sound board)
Voice recognition = (See Speech recognition)
VoIP =Voice over Internet Protocol.
A technology for transmitting ordinary telephone
calls over the Internet using packetlinked routes.
Also called IP telephony.
Voice delivered using the IP. It is a term used
in IP TELEPHONY for a set of facilities for managing
the delivery of voice information using the IP.
In general, this means sending voice information
in digital form in discrete packets rather than
in the traditional circuit-committed protocols of
the public switched telephone network (PSTN). A
major advantage of VoIP and Internet telephony is
that it avoids the tolls charged by ordinary telephone
service.
www.247access.co.za/pap/glossary.html
See Instant
Messaging
VPN = (See intranet.)
VR = (See Virtual
Reality)
VRAM = Video Random
Access Memory chips that determine
the performance capacity of video adapter hardware
in computers. In particular, they allow for reading
and writing of graphics images to take place simultaneously.
At the time of this writing, authors of hypermedia
are advised to purchase a computer with at least
2Mb of VRAM. (See also RAM)
VRML
= an Internet standard for 3-D animations
called Virtual Reality Modelling Language (VRML).
By going to most any WWW search engine, it is possible
to use a combination of search terms for web sites
on this topic. For example, using http://www.altavista.digital.com/
with the search term "VRML" resulted in
80,073 hits on December 22, 1996 and 359,660 hits
on September 19, 1997. VRML is designed to be a
dynamic extension of the HyperText Markup Language
(HTML) standard that became the main component in
the invention of the WWW in 1990 by particle physicists.
In other words, VRML is intended for the WWW. Secondly,
VRML is intended to be somewhat like VR in the ability
to immerse participants into simulated 3-D worlds
for education and entertainment. Thirdly, VRML can
bring animation, audio, and 3-D reality to a MUD-type
creation of imagined worlds and avatars in those
worlds. However, VRML can also be used in a more
mundane commercialization of the technology such
as entering a simulation about being inside and
operating a product such as a new model of automobile
or a kitchen in an apartment complex that is still
under construction. My favorite VRML repository
is at the San Diego Super Computing Center
at http://www.sdsc.edu/vrml/. (See also
Virtual
Reality)