Programming language
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A programming language is an artificial
language designed to express computations
that can be performed by a machine, particularly a computer.
Programming languages can be used to create programs
that specify the behavior of a machine,
to express algorithms
precisely, or as a mode of human communication.
Many programming languages have some form of written specification
of their syntax
and semantics,
since computers require precisely defined instructions.
Some are defined by a specification document
(for example, an ISO
Standard), while others have a dominant implementation
(such as Perl).
The earliest programming languages predate the invention
of the computer, and were used to direct the behavior of
machines such as automated looms and player pianos. Thousands
of different programming languages have been created, mainly
in the computer field [1],
where many more are being created every year.
Definitions
Traits often considered important for constituting a programming
language:
- Target: Programming languages differ from natural
languages in that natural languages are only used
for interaction between people, while programming languages
also allow humans to communicate instructions to machines.
Some programming languages are used by one device to control
another. For example PostScript
programs are frequently created by another program to
control a computer
printer or display.
Some authors restrict the term "programming language" to
those languages that can express all possible algorithms;[6]
sometimes the term "computer language" is used for more
limited artificial languages.
Non-computational languages, such as markup
languages like HTML
or formal
grammars like BNF,
are usually not considered programming languages. A programming
language (which may or may not be Turing complete) may be
embedded in these non-computational (host) languages.
Usage
A programming language provides a structured mechanism
for defining pieces of data, and the operations or transformations
that may be carried out automatically on that data. The
abstractions
present in the language allow a programmer to represent
the concepts involved in a computation as a collection of
the simple elements available (called primitives).
Programming languages (sometimes also known as computer
languages) differ from most other forms of human expression
in that they require a greater degree of precision and completeness.
When using a natural language to communicate with other
people, human authors and speakers can be ambiguous and
make small errors, and still expect their intent to be understood.
However, figuratively speaking, computers "do exactly what
they are told to do", and cannot "understand" what code
the programmer intended to write. The combination of the
language definition, a program, and the program's inputs
must fully specify the external behavior that occurs when
the program is executed, within the domain of control of
that program.
Programs for a computer might be executed
in a batch
process without human interaction, or a user might type
commands
in an interactive
session of an interpreter.
In this case the "commands" are simply programs, whose execution
is chained together. When a language is used to give commands
to a software application (such as a shell)
it is called a scripting
language.
Many languages have been designed from scratch, altered
to meet new needs, combined with other languages, and eventually
fallen into disuse. Although there have been attempts to
design one "universal" computer language that serves all
purposes, all of them have failed to be generally accepted
as filling this role.[7]
The need for diverse computer languages arises from the
diversity of contexts in which languages are used:
- Programs range from tiny scripts written by individual
hobbyists to huge systems written by hundreds of programmers.
- Programmers range in expertise from novices who need
simplicity above all else, to experts who may be comfortable
with considerable complexity.
- Programs must balance speed, size, and simplicity on
systems ranging from microcontrollers
to supercomputers.
- Programs may be written once and not change for generations,
or they may undergo nearly constant modification.
- Finally, programmers may simply differ in their tastes:
they may be accustomed to discussing problems and expressing
them in a particular language.
One common trend in the development of programming languages
has been to add more ability to solve problems using a higher
level of abstraction.
The earliest programming languages were tied very closely
to the underlying hardware of the computer. As new programming
languages have developed, features have been added that
let programmers express ideas that are more remote from
simple translation into underlying hardware instructions.
Because programmers are less tied to the complexity of the
computer, their programs can do more computing with less
effort from the programmer. This lets them write more functionality
per time unit.[8]
Natural
language processors have been proposed as a way to eliminate
the need for a specialized language for programming. However,
this goal remains distant and its benefits are open to debate.
Edsger
Dijkstra took the position that the use of a formal
language is essential to prevent the introduction of meaningless
constructs, and dismissed natural language programming as
"foolish."[9]
Alan
Perlis was similarly dismissive of the idea.[10]
According to the heterogeneous methodology used by langpop.com,[11]
as of 2008 the 12 most actively used programming languages
are (in alphabetical order): C,
C++,
C#,
Java,
JavaScript,
Perl,
PHP,
Python,
Ruby,
Shell,
SQL,
and Visual
Basic.
Elements
All programming languages have some primitive
building blocks for the description of data and the processes
or transformations applied to them (like the addition of
two numbers or the selection of an item from a collection).
These primitives are defined by syntactic and semantic rules
which describe their structure and meaning respectively.
Syntax
A programming language's surface form is known as its syntax.
Most programming languages are purely textual; they use
sequences of text including words, numbers, and punctuation,
much like written natural languages. On the other hand,
there are some programming languages which are more graphical
in nature, using visual relationships between symbols to
specify a program.
 |
| Parse
tree of Python code with inset tokenization |
| |
 |
| Syntax highlighting is often used to aid programmers
in recognizing elements of source code. The language
above is Python. |
The syntax of a language describes the possible combinations
of symbols that form a syntactically correct program. The
meaning given to a combination of symbols is handled by
semantics (either formal
or hard-coded in a reference
implementation). Since most languages are textual, this
article discusses textual syntax.
Programming language syntax is usually defined using a
combination of regular
expressions (for lexical
structure) and Backus-Naur
Form (for grammatical
structure). Below is a simple grammar, based on Lisp:
expression ::= atom | list
atom ::= number | symbol
number ::= [+-]?['0'-'9']+
symbol ::= ['A'-'Z''a'-'z'].*
list ::= '(' expression* ')'
This grammar specifies the following:
- an expression is either an atom or a list;
- an atom is either a number or a symbol;
- a number is an unbroken sequence of one or more
decimal digits, optionally preceded by a plus or minus
sign;
- a symbol is a letter followed by zero or more
of any characters (excluding whitespace); and
- a list is a matched pair of parentheses, with
zero or more expressions inside it.
The following are examples of well-formed token sequences
in this grammar: '12345', '()',
'(a b c232 (1))'
Not all syntactically correct programs are semantically
correct. Many syntactically correct programs are nonetheless
ill-formed, per the language's rules; and may (depending
on the language specification and the soundness of the implementation)
result in an error on translation or execution. In some
cases, such programs may exhibit undefined
behavior. Even when a program is well-defined within
a language, it may still have a meaning that is not intended
by the person who wrote it.
Using natural
language as an example, it may not be possible to assign
a meaning to a grammatically correct sentence or the sentence
may be false:
- "Colorless
green ideas sleep furiously." is grammatically well-formed
but has no generally accepted meaning.
- "John is a married bachelor." is grammatically well-formed
but expresses a meaning that cannot be true.
The following C language fragment is syntactically correct,
but performs an operation that is not semantically defined
(because p is a null
pointer, the operations p->real and p->im
have no meaning):
complex *p = NULL;
complex abs_p = sqrt (p->real * p->real + p->im * p->im);
The grammar needed to specify a programming
language can be classified by its position in the Chomsky
hierarchy. The syntax of most programming languages
can be specified using a Type-2 grammar, i.e., they are
context-free
grammars.[12]
Static semantics
The static semantics defines restrictions on the structure
of valid texts that are hard or impossible to express in
standard syntactic formalisms.[13]
The most important of these restrictions are covered by
type systems.
Type system
A type system defines how a programming language classifies
values and expressions into types, how it can manipulate
those types and how they interact. This generally includes
a description of the data
structures that can be constructed in the language.
The design and study of type systems using formal mathematics
is known as type
theory.
Typed versus untyped languages
A language is typed if the specification of every
operation defines types of data to which the operation is
applicable, with the implication that it is not applicable
to other types.[14]
For example, "this text between the quotes"
is a string. In most programming languages, dividing a number
by a string has no meaning. Most modern programming languages
will therefore reject any program attempting to perform
such an operation. In some languages, the meaningless operation
will be detected when the program is compiled ("static"
type checking), and rejected by the compiler, while in others,
it will be detected when the program is run ("dynamic" type
checking), resulting in a runtime exception.
A special case of typed languages are the single-type
languages. These are often scripting or markup languages,
such as Rexx
or SGML,
and have only one data type — most commonly character strings
which are used for both symbolic and numeric data.
In contrast, an untyped language, such as most assembly
languages, allows any operation to be performed on any
data, which are generally considered to be sequences of
bits of various lengths.[14]
High-level languages which are untyped include BCPL
and some varieties of Forth.
In practice, while few languages are considered typed from
the point of view of type
theory (verifying or rejecting all operations),
most modern languages offer a degree of typing.[14]
Many production languages provide means to bypass or subvert
the type system.
Static versus dynamic typing
In static
typing all expressions have their types determined
prior to the program being run (typically at compile-time).
For example, 1 and (2+2) are integer expressions; they cannot
be passed to a function that expects a string, or stored
in a variable that is defined to hold dates.[14]
Statically-typed languages can be manifestly typed
or type-inferred.
In the first case, the programmer must explicitly write
types at certain textual positions (for example, at variable
declarations).
In the second case, the compiler infers the types
of expressions and declarations based on context. Most mainstream
statically-typed languages, such as C++,
C#
and Java,
are manifestly typed. Complete type inference has traditionally
been associated with less mainstream languages, such as
Haskell
and ML.
However, many manifestly typed languages support partial
type inference; for example, Java
and C#
both infer types in certain limited cases.[15]
Dynamic typing, also called latent typing,
determines the type-safety of operations at runtime; in
other words, types are associated with runtime values
rather than textual expressions.[14]
As with type-inferred languages, dynamically typed languages
do not require the programmer to write explicit type annotations
on expressions. Among other things, this may permit a single
variable to refer to values of different types at different
points in the program execution. However, type errors cannot
be automatically detected until a piece of code is actually
executed, making debugging more difficult. Ruby,
Lisp,
JavaScript,
and Python
are dynamically typed.
Weak and strong typing
Weak typing allows a value of one type to be treated
as another, for example treating a string as a number.[14]
This can occasionally be useful, but it can also allow some
kinds of program faults to go undetected at compile
time and even at run
time.
Strong typing prevents the above. An attempt to
perform an operation on the wrong type of value raises an
error.[14]
Strongly-typed languages are often termed type-safe
or safe.
An alternative definition for "weakly typed" refers to
languages, such as Perl,
JavaScript,
and C++,
which permit a large number of implicit type conversions.
In JavaScript, for example, the expression 2 * x
implicitly converts x to a number, and this
conversion succeeds even if x is null,
undefined, an Array, or a string
of letters. Such implicit conversions are often useful,
but they can mask programming errors.
Strong and static are now generally considered
orthogonal concepts, but usage in the literature differs.
Some use the term strongly typed to mean strongly,
statically typed, or, even more confusingly, to mean
simply statically typed. Thus C
has been called both strongly typed and weakly, statically
typed.[16][17]
Execution semantics
Once data has been specified, the machine must be instructed
to perform operations on the data. The execution semantics
of a language defines how and when the various constructs
of a language should produce a program behavior.
For example, the semantics may define the strategy
by which expressions are evaluated to values, or the manner
in which control
structures conditionally execute statements.
Core library
Most programming languages have an associated core
library (sometimes known as the 'Standard library',
especially if it is included as part of the published language
standard), which is conventionally made available by all
implementations of the language. Core libraries typically
include definitions for commonly used algorithms, data structures,
and mechanisms for input and output.
A language's core library is often treated as part of the
language by its users, although the designers may have treated
it as a separate entity. Many language specifications define
a core that must be made available in all implementations,
and in the case of standardized languages this core library
may be required. The line between a language and its core
library therefore differs from language to language. Indeed,
some languages are designed so that the meanings of certain
syntactic constructs cannot even be described without referring
to the core library. For example, in Java,
a string literal is defined as an instance of the java.lang.String
class; similarly, in Smalltalk,
an anonymous
function expression (a "block") constructs an instance
of the library's BlockContext class. Conversely,
Scheme
contains multiple coherent subsets that suffice to construct
the rest of the language as library macros, and so the language
designers do not even bother to say which portions of the
language must be implemented as language constructs, and
which must be implemented as parts of a library.
Practice
A language's designers and users must construct a number
of artifacts that govern and enable the practice of programming.
The most important of these artifacts are the language specification
and implementation.
Specification
The specification of a programming language is intended
to provide a definition that the language users
and the implementors
can use to determine whether the behavior of a program
is correct, given its source
code.
A programming language specification can take several forms,
including the following:
- An explicit definition of the syntax, static semantics,
and execution semantics of the language. While syntax
is commonly specified using a formal grammar, semantic
definitions may be written in natural
language (e.g., the C
language), or a formal
semantics (e.g., the Standard
ML[18]
and Scheme[19]
specifications).
- A description of the behavior of a translator
for the language (e.g., the C++
and Fortran
specifications). The syntax and semantics of the language
have to be inferred from this description, which may be
written in natural or a formal language.
- A reference or model implementation, sometimes
written in the language being specified (e.g., Prolog
or ANSI
REXX[20]).
The syntax and semantics of the language are explicit
in the behavior of the reference implementation.
Implementation
An implementation of a programming language provides
a way to execute that program on one or more configurations
of hardware and software. There are, broadly, two approaches
to programming language implementation: compilation
and interpretation.
It is generally possible to implement a language using either
technique.
 |
| A selection of textbooks that teach programming,
in languages both popular and obscure. These are only
a few of the thousands of programming languages and
dialects that have been designed in history. |
The output of a compiler
may be executed by hardware or a program called an interpreter.
In some implementations that make use of the interpreter
approach there is no distinct boundary between compiling
and interpreting. For instance, some implementations of
the BASIC
programming language compile and then execute the source
a line at a time.
Programs that are executed directly on the hardware usually
run several orders of magnitude faster than those that are
interpreted in software.
One technique for improving the performance of interpreted
programs is just-in-time
compilation. Here the virtual
machine, just before execution, translates the blocks
of bytecode
which are going to be used to machine code, for direct execution
on the hardware.
History
Early developments
The first programming languages predate the modern computer.
The 19th century had "programmable" looms
and player
piano scrolls which implemented what are today recognized
as examples of domain-specific
programming languages. By the beginning of the twentieth
century, punch cards encoded data and directed mechanical
processing. In the 1930s and 1940s, the formalisms of Alonzo
Church's lambda
calculus and Alan
Turing's Turing
machines provided mathematical abstractions for expressing
algorithms;
the lambda calculus remains influential in language design.[21]
In the 1940s, the first electrically powered digital computers
were created. The first high-level
programming language to be designed for a computer was
Plankalkül,
developed for the German Z3
by Konrad
Zuse between 1943 and 1945.
The computers of the early 1950s, notably the UNIVAC
I and the IBM
701 used machine
language programs. First
generation machine language programming was quickly
superseded by a second
generation of programming languages known as Assembly
languages. Later in the 1950s, assembly language programming,
which had evolved to include the use of macro
instructions, was followed by the development of three
higher-level programming languages: FORTRAN,
LISP,
and COBOL.
Updated versions of all of these are still in general use,
and each has strongly influenced the development of later
languages.[22]
At the end of the 1950s, the language formalized as Algol
60 was introduced, and most later programming languages
are, in many respects, descendants of Algol.[22]
The format and use of the early programming languages was
heavily influenced by the constraints
of the interface.[23]
Refinement
The period from the 1960s to the late 1970s brought the
development of the major language paradigms now in use,
though many aspects were refinements of ideas in the very
first Third-generation
programming languages:
Each of these languages spawned an entire family of descendants,
and most modern languages count at least one of them in
their ancestry.
The 1960s and 1970s also saw considerable debate over the
merits of structured
programming, and whether programming languages should
be designed to support it.[26]
Edsger
Dijkstra, in a famous 1968 letter published in the Communications
of the ACM, argued that GOTO
statements should be eliminated from all "higher level"
programming languages.[27]
The 1960s and 1970s also saw expansion of techniques that
reduced the footprint of a program as well as improved productivity
of the programmer and user. The card
deck for an early 4GL
was a lot smaller for the same functionality expressed in
a 3GL
deck.
Consolidation and growth
The 1980s were years of relative consolidation. C++
combined object-oriented and systems programming. The United
States government standardized Ada,
a systems programming language intended for use by defense
contractors. In Japan and elsewhere, vast sums were spent
investigating so-called "fifth
generation" languages that incorporated logic programming
constructs.[28]
The functional languages community moved to standardize
ML and Lisp. Rather than inventing new paradigms, all of
these movements elaborated upon the ideas invented in the
previous decade.
One important trend in language design during the 1980s
was an increased focus on programming for large-scale systems
through the use of modules, or large-scale organizational
units of code. Modula-2,
Ada, and ML all developed notable module systems in the
1980s, although other languages, such as PL/I,
already had extensive support for modular programming. Module
systems were often wedded to generic
programming constructs.[29]
The rapid growth of the Internet
in the mid-1990s created opportunities for new languages.
Perl,
originally a Unix scripting tool first released in 1987,
became common in dynamic Web
sites. Java
came to be used for server-side programming. These developments
were not fundamentally novel, rather they were refinements
to existing languages and paradigms, and largely based on
the C family of programming languages.
Programming language evolution continues, in both industry
and research. Current directions include security and reliability
verification, new kinds of modularity (mixins,
delegates,
aspects),
and database integration.
The 4GLs
are examples of languages which are domain-specific, such
as SQL,
which manipulates and returns sets
of data rather than the scalar values which are canonical
to most programming languages. Perl,
for example, with its 'here
document' can hold multiple 4GL programs, as well as
multiple JavaScript programs, in part of its own perl code
and use variable interpolation in the 'here document' to
support multi-language programming.[30]
Measuring language usage
It is difficult to determine which programming languages
are most widely used, and what usage means varies by context.
One language may occupy the greater number of programmer
hours, a different one have more lines of code, and a third
utilize the most CPU time. Some languages are very popular
for particular kinds of applications. For example, COBOL
is still strong in the corporate data center, often on large
mainframes;
FORTRAN
in engineering applications; C
in embedded applications and operating systems; and other
languages are regularly used to write many different kinds
of applications.
Various methods of measuring language popularity, each
subject to a different bias over what is measured, have
been proposed:
- counting the number of job advertisements that mention
the language[31]
- the number of books sold that teach or describe the
language[32]
- estimates of the number of existing lines of code written
in the language—which may underestimate languages not
often found in public searches[33]
- counts of language references (i.e., to the name of
the language) found using a web search engine.
Taxonomies
There is no overarching classification scheme for programming
languages. A given programming language does not usually
have a single ancestor language. Languages commonly arise
by combining the elements of several predecessor languages
with new ideas in circulation at the time. Ideas that originate
in one language will diffuse throughout a family of related
languages, and then leap suddenly across familial gaps to
appear in an entirely different family.
The task is further complicated by the fact that languages
can be classified along multiple axes. For example, Java
is both an object-oriented language (because it encourages
object-oriented organization) and a concurrent language
(because it contains built-in constructs for running multiple
threads
in parallel). Python
is an object-oriented scripting
language.
In broad strokes, programming languages divide into programming
paradigms and a classification by intended domain
of use. Paradigms include procedural
programming, object-oriented
programming, functional
programming, and logic
programming; some languages are hybrids of paradigms
or multi-paradigmatic. An assembly
language is not so much a paradigm as a direct model
of an underlying machine architecture. By purpose, programming
languages might be considered general purpose, system programming
languages, scripting languages, domain-specific languages,
or concurrent/distributed languages (or a combination of
these).[34]
Some general purpose languages were designed largely with
educational goals.[35]
A programming language may also be classified by factors
unrelated to programming paradigm. For instance, most programming
languages use English
language keywords, while a minority
do not. Other languages may be classified as being esoteric
or not.
See also
References
- ^
As
of May 2006 The
Encyclopedia of Computer Languages by Murdoch
University, Australia lists 8512 computer languages.
- ^
ACM
SIGPLAN (2003). "Bylaws
of the Special Interest Group on Programming Languages
of the Association for Computing Machinery". Retrieved
on 2006-06-19., The scope of SIGPLAN is the theory,
design, implementation, description, and application
of computer programming languages - languages that permit
the specification of a variety of different computations,
thereby providing the user with significant control
(immediate or delayed) over the computer's operation.
- ^
Dean, Tom (2002). "Programming
Robots". Building Intelligent Robots. Brown
University Department of Computer Science. Retrieved
on 2006-09-23.
- ^
Digital Equipment Corporation. "Information
Technology - Database Language SQL (Proposed revised
text of DIS 9075)". ISO/IEC 9075:1992, Database
Language SQL. Retrieved on June 29, 2006.
- ^
The Charity Development Group (December 1996). "The
CHARITY Home Page". Retrieved on 2006-06-29., Charity
is a categorical programming language..., All
Charity computations terminate.
- ^
In mathematical terms, this means the programming language
is Turing-complete
MacLennan,
Bruce J. (1987). Principles of Programming Languages.
Oxford University Press, 1. ISBN
0-19-511306-3.
- ^
IBM in first publishing PL/I, for example, rather ambitiously
titled its manual The universal programming language
PL/I (IBM Library; 1966). The title reflected IBM's
goals for unlimited subsetting capability: PL/I is
designed in such a way that one can isolate subsets
from it satisfying the requirements of particular applications.
("Encyclopaedia
of Mathematics » P » PL/I". SpringerLink.
Retrieved on June 29, 2006.). Ada
and UNCOL
had similar early goals.
- ^
Frederick P. Brooks, Jr.: The Mythical Man-Month,
Addison-Wesley, 1982, pp. 93-94
- ^
Dijkstra, Edsger W. On
the foolishness of "natural language programming."
EWD667.
- ^
Perlis, Alan, Epigrams
on Programming. SIGPLAN Notices Vol. 17, No. 9,
September 1982, pp. 7-13
- ^
http://www.langpop.com/
- ^
Michael
Sipser (1997). Introduction to the Theory of
Computation. PWS Publishing. ISBN
0-534-94728-X.
Section 2.2: Pushdown Automata, pp.101–114.
- ^
Aaby,
Anthony (2004). Introduction
to Programming Languages.
- ^ a
b
c
d
e
f
g
Andrew Cooke. "An
Introduction to Programming Languages". Retrieved
on June 30, 2006.
- ^
Specifically, instantiations of generic
types are inferred for certain expression forms. Type
inference in Generic Java—the research language that
provided the basis for Java 1.5's bounded parametric
polymorphism extensions—is discussed in two informal
manuscripts from the Types
mailing list: Generic
Java type inference is unsound (Alan
Jeffrey, 17 December 2001) and Sound
Generic Java type inference (Martin
Odersky, 15 January 2002). C#'s type system is similar
to Java's, and uses a similar partial type inference
scheme.
- ^
"Revised
Report on the Algorithmic Language Scheme (February
20, 1998)". Retrieved on June 9, 2006.
- ^
Luca
Cardelli and Peter
Wegner. "On
Understanding Types, Data Abstraction, and Polymorphism".
Manuscript (1985). Retrieved on June 9, 2006.
- ^
Milner,
R.; M.
Tofte, R.
Harper and D. MacQueen. (1997). The Definition
of Standard ML (Revised). MIT Press. ISBN
0-262-63181-4.
- ^
Kelsey, Richard; William Clinger and Jonathan Rees (February
1998). "Section
7.2 Formal semantics". Revised5 Report
on the Algorithmic Language Scheme. Retrieved on
2006-06-09.
- ^
ANSI
— Programming Language Rexx, X3-274.1996
- ^
Benjamin C. Pierce writes:
- "... the lambda calculus has seen widespread use
in the specification of programming language features,
in language design and implementation, and in the
study of type systems."
Pierce,
Benjamin C. (2002). Types and Programming Languages.
MIT
Press, 52. ISBN
0-262-16209-1.
- ^ a
b
O'Reilly
Media. "History
of programming languages". Retrieved on October
5, 2006.
- ^
Frank da Cruz. IBM
Punch Cards Columbia
University Computing History.
- ^
Richard L. Wexelblat: History of Programming Languages,
Academic Press, 1981, chapter XIV.
- ^
François Labelle. "Programming
Language Usage Graph". Sourceforge.
Retrieved on June 21, 2006.. This comparison analyzes
trends in number of projects hosted by a popular community
programming repository. During most years of the comparison,
C leads by a considerable margin; in 2006, Java overtakes
C, but the combination of C/C++ still leads considerably.
- ^
Hayes,
Brian (2006), "The Semicolon Wars", American Scientist
94 (4): pp. 299–303
- ^
Dijkstra,
Edsger W. (March 1968). "Go
To Statement Considered Harmful". Communications
of the ACM 11 (3): 147–148. doi:10.1145/362929.362947,
http://www.acm.org/classics/oct95/.
Retrieved on 29 June 2006.
- ^
Tetsuro Fujise, Takashi Chikayama Kazuaki Rokusawa,
Akihiko Nakase (December 1994). "KLIC: A Portable Implementation
of KL1" Proc. of FGCS '94, ICOT Tokyo, December
1994. KLIC
is a portable implementation of a concurrent logic programming
language KL1.
- ^
Jim Bender (March 15th, 2004). "Mini-Bibliography
on Modules for Functional Programming Languages".
ReadScheme.org. Retrieved on 2006-09-27.
- ^
Wall, Programming Perl ISBN
0-596-00027-8 p.66
- ^
Survey
of Job advertisements mentioning a given language
- ^
Counting
programming languages by book sales
- ^
Bieman, J.M.; Murdock, V., Finding code on the World
Wide Web: a preliminary investigation, Proceedings First
IEEE International Workshop on Source Code Analysis
and Manipulation, 2001
- ^
"TUNES:
Programming Languages".
- ^
Wirth,
Niklaus (1993). "Recollections
about the development of Pascal". Proc. 2nd ACM
SIGPLAN conference on history of programming languages:
333–342. doi:10.1145/154766.155378,
http://portal.acm.org/citation.cfm?id=155378.
Retrieved on 30 June 2006.
Further reading
- Daniel P. Friedman, Mitchell Wand, Christopher Thomas
Haynes: Essentials of Programming Languages, The
MIT Press 2001.
- David Gelernter, Suresh Jagannathan: Programming
Linguistics, The MIT Press 1990.
- Shriram Krishnamurthi: Programming Languages: Application
and Interpretation, online
publication.
- Bruce J. MacLennan: Principles of Programming Languages:
Design, Evaluation, and Implementation, Oxford University
Press 1999.
- John C. Mitchell: Concepts in Programming Languages,
Cambridge University Press 2002.
- Benjamin C. Pierce: Types and Programming Languages,
The MIT Press 2002.
- Ravi Sethi: Programming Languages: Concepts and Constructs,
2nd ed., Addison-Wesley 1996.
- Michael L. Scott: Programming Language Pragmatics,
Morgan Kaufmann Publishers 2005.
- Richard L. Wexelblat (ed.): History of Programming
Languages, Academic Press 1981.
External links
Source: http://en.wikipedia.org/wiki/Programming_language
Published - December 2008
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